World

The basis for the campaign is the cool map I got from Dungeon magazine.

The bulk of the map is a series of islands surrounding the twisting deep. These islands were once part of the fallen Empire of Nerath. The northern lands quickly grow unnaturally cold, while the rainlands to the south are tropical.

Sailing is the most common means of transportation across the oceans, but also for travelling large distances across the islands themselves. Mountain ranges and untamed wilderness make land travel long and dangerous.

The campaign we just began is starting in the Forsaken Rift, an isolated area in the far north.

World

Lands of Mystery grunzel